November 2008

You are browsing the archive for November 2008.

Progress update Nov 21

Quick  update on progress to date. Char­ac­ter Test Rig Did up a quick test rig of the sol­dier so that I can start to get weapons setup in-game.  Turned out pretty well, even for a 5 minute rig­ging job.  He has some obvi­ous issues, but is suf­fi­cient for test­ing pur­poses. What this gives me how­ever is a […]

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One final shot & single-player updates

Ok decided to post a quick pre­view of the first ‘Offi­cial’ map that I’ve begun work on.  It’s still very pre­lim­i­nary and likely won’t be rec­og­niz­able from this early shot, but here goes.  Noth­ing a lit­tle fog can’t fix ;} I also started updat­ing the Weapons page with a com­plete list of the var­i­ous weapons that […]

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Forgot...new weapon!

Forgot…new weapon!

For­got to men­tion one thing with the pre­vi­ous post.  We have a new weapon in our library — the FN-SCAR: If you aren’t famil­iar with this series, the L (for light) ver­sion fires the stan­dard 5.56mm round (same as the m4 / m16), while the H (for heavy)  ver­sion fires the 7.62 Nato round.  The […]

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Character Customization

The last thing that I want to get orga­nized before I get the char­ac­ter fully rigged and ready to roll is the basic char­ac­ter cus­tomiza­tion sys­tem.  The biggest vis­i­ble require­ment (at least the out­stand­ing / remain­ing to be done com­po­nent of it) is hav­ing a vari­ety of heads’ for the player to choose between.  Since […]

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In-Game Shot

In-Game Shot

So first pass on the char­ac­ter is done, here’s a quick cou­ple of shots of the sol­dier in the Inven­tory world (which is used to edit the char­ac­ters, weapons & any spawn­able items in the game). And a shot show­ing the Edi­tor inter­face: Share and Enjoy:

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