By gekido on November 4, 2008
Just posted a few screens of an early test map that I created — basically a port of the Counter-Strike:Source ‘de_dust’ map imported into GameCore and updated with normal & displacement maps throughout (custom-generated). It came out pretty well, and runs super fast (which is always nice). Always surprises me how small CS:S (and HL2) maps are when you start analyzing them ;}
More over on the ‘Maps’ page
No related posts.
Posted in Updates | Tagged counter-strike:source, de_dust, half-life 2, maps
I am a specialist at game & technical design, specifically working as a liaison between management / publishers and the production requirements of both the technical & artistic teams during production. I have directly produced and overseen the implementation of several commercially used game / middleware engines as well as shipped commercial titles and 'serious games' simulations. Currently the CTO at Helios Interactive, previously I was the CEO / Studio Head at Vancouver-based developer Gekido Design Group.