Blog Archive for April, 2009
by gekido on Apr.15, 2009, under Unofficial GameCore Blog, Updates
Now that we have the basics of the post-processing system complete, the fun part begins ;}
The list of default filters that will ship with GameCore has grown by a few since I posted the preview videos, and now includes such goodies as:
– Screen Space Ambient Occlusion (SSAO)
– Depth of Field
– HDR Levels / Non-HDR Levels
– Bloom
– Film Grain
– Thermal (infrared)
– Monochromatic
– Blur
The SSAO filter also provides screenspace radiosity options as well, so you can get a simple radiosity effect in a same style as the ambient occlusion. SSAO has become somewhat popular since CrykTek used it in Crysis, we’ve implemented it using a fairly similar technique.
by gekido on Apr.13, 2009, under Unofficial GameCore Blog, Updates
Just edited a quick video of the post processing in-action:
by gekido on Apr.13, 2009, under Unofficial GameCore Blog, Updates
So, we’ve been in hard-core crunch mode on the final GameCore 2.0 release that will be hitting the streets in the very near future and wanted to post a quick update about a few of the cool new toys that us developer-types have in our tool palette.
Full 64 bit Rendering
At high detail mode, the engine now uses a full 64 bit render buffer. This means true HDR / proper bloom effects among other fun stuff ;}
Configurable Post Processing Layers
Previously we had a couple of hard-coded post effects that you could use in your levels, namely HDR, Bloom & Blur. This system has now been expanded to allow completely user-configurable filter layers for your scenes, allowing you to mix & match your post effects.
Here are a few quick shots that I captured using pretty much the default settings. Some things that are being demonstrated: HDR / Bloom / Saturation (or de-saturation in this case) / Film Grain / monochrome (for the night-vision overlays) and this is just the tip of the iceberg
by gekido on Apr.13, 2009, under Updates
Just installed a new gallery — it’s pretty cool if I must say so myself:
by gekido on Apr.08, 2009, under Updates
Just finished migrating the site to our new dedicated server setup. Things should be significantly faster than they were previously, which in turn, makes it easier to post / update things as well. More news soon!

