So, we’ve been in hard-core crunch mode on the final GameCore 2.0 release that will be hitting the streets in the very near future and wanted to post a quick update about a few of the cool new toys that us developer-types have in our tool palette.
Full 64 bit Rendering
At high detail mode, the engine now uses a full 64 bit render buffer. This means true HDR / proper bloom effects among other fun stuff ;}
Configurable Post Processing Layers
Previously we had a couple of hard-coded post effects that you could use in your levels, namely HDR, Bloom & Blur. This system has now been expanded to allow completely user-configurable filter layers for your scenes, allowing you to mix & match your post effects.
Here are a few quick shots that I captured using pretty much the default settings. Some things that are being demonstrated: HDR / Bloom / Saturation (or de-saturation in this case) / Film Grain / monochrome (for the night-vision overlays) and this is just the tip of the iceberg
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