Experimental Forest Highway Sequence

As promised, here’s a quick sneak peak at the improved instanc­ing / spawn­ing sys­tem. Granted this is a VERY quickly pro­duced envi­ron­ment (done in about 10 min­utes), and only includes a sin­gle tree type and very sim­ple ‘pla­nar’ grass (which looks pretty bad), but you can get the gist of the idea I think…

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gekido

I am a specialist at game & technical design, specifically working as a liaison between management / publishers and the production requirements of both the technical & artistic teams during production. I have directly produced and overseen the implementation of several commercially used game / middleware engines as well as shipped commercial titles and 'serious games' simulations. Currently the CTO at Helios Interactive, previously I was the CEO / Studio Head at Vancouver-based developer Gekido Design Group.

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