Blog Archive for June, 2009
by gekido on Jun.25, 2009, under Updates
Well, spent this week adding the final polish to the Jungle Demo. Things like sounds for movement, footsteps, splashing when you’re in the water etc. Also added a preliminary ‘underwater’ set of effects (visuals & sounds) for the character. It’s coming along pretty well considering the limited time and resources that I’ve had to put things together.
Release Dates
When’s it coming out, you ask? Well, it’s a good thing that you asked, because I have an answer ;}
by gekido on Jun.22, 2009, under Updates
Jungle demo is getting a little closer to being finished. Have a few more props and whatnot placed now, so figured I’d post some updated screenshots.
Here’s a slideshow of a few pics:
by gekido on Jun.19, 2009, under Updates
Vimeo finally got around to converting the foliage video for me (such nice people) — again this is a work-in-progress version of the Jungle demo that I’ve been creating, but should hopefully get everyone excited about what kinds of things we can do in the engine for outdoor environments going forwards:
from on .
by gekido on Jun.19, 2009, under Updates
So we’ve done another major pass on the foliage system. This is a major update that really changes the landscape of what is possible (pardon the pun) with GameCore’s object spawning system.
The short explanation is that the vertex animation system that GameCore had up until now has been expanded to support ‘sway’ and ‘swing’ animations — which are basically what you need for animated foliage & trees. (sway is for gress, swing is for tree’s as john put it). I have a video I’m just finishing up to demonstrate this, but suffice to say, the end result is awesome — being able to create dynamic foliage & tree’s without having to manually rig & animate the models is super slick. Allows us to rapidly produce outdoor environments that look very nice and to a level that wasn’t possible in GameCore up until now.
Stay tuned for the video!
by gekido on Jun.12, 2009, under Updates
So I have been working hard on something that I’ll be able to announce shortly, but suffice it to say that I think people will be pleasantly surprised, or at least enjoy what is in store. I’m not prepared to say much more until I have things a bit further along, but it is definitely C:SO ‘related’ (to a certain extent), and it also definitely has to do with a public release.
So, with that teaser out of the way, if you could get a sneak peak at what I’ve been working on behind the scenes with C:SO, what would you be most interested in?

