Combat : Special Operations

Blog Archive for June, 2009

Down to the final polish

by gekido on Jun.25, 2009, under Updates

Well, spent this week adding the final pol­ish to the Jun­gle Demo. Things like sounds for move­ment, foot­steps, splash­ing when you’re in the water etc. Also added a pre­lim­i­nary ‘under­wa­ter’ set of effects (visu­als & sounds) for the char­ac­ter. It’s com­ing along pretty well con­sid­er­ing the lim­ited time and resources that I’ve had to put things together.

Release Dates

When’s it com­ing out, you ask? Well, it’s a good thing that you asked, because I have an answer ;}

(con­tinue reading…)

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A few screens

by gekido on Jun.22, 2009, under Updates

Jun­gle demo is get­ting a lit­tle closer to being fin­ished. Have a few more props and what­not placed now, so fig­ured I’d post some updated screenshots.

Here’s a slideshow of a few pics:

Click to view large

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Foliage Video

by gekido on Jun.19, 2009, under Updates

Vimeo finally got around to con­vert­ing the foliage video for me (such nice peo­ple) — again this is a work-in-progress ver­sion of the Jun­gle demo that I’ve been cre­at­ing, but should hope­fully get every­one excited about what kinds of things we can do in the engine for out­door envi­ron­ments going forwards:

GameCore Ter­rains & Foliage from gekido on Vimeo.

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Foliage experiments, take 2

by gekido on Jun.19, 2009, under Updates

So we’ve done another major pass on the foliage sys­tem. This is a major update that really changes the land­scape of what is pos­si­ble (par­don the pun) with GameCore’s object spawn­ing system.

The short expla­na­tion is that the ver­tex ani­ma­tion sys­tem that GameCore had up until now has been expanded to sup­port ‘sway’ and ‘swing’ ani­ma­tions — which are basi­cally what you need for ani­mated foliage & trees. (sway is for gress, swing is for tree’s as john put it). I have a video I’m just fin­ish­ing up to demon­strate this, but suf­fice to say, the end result is awe­some — being able to cre­ate dynamic foliage & tree’s with­out hav­ing to man­u­ally rig & ani­mate the mod­els is super slick. Allows us to rapidly pro­duce out­door envi­ron­ments that look very nice and to a level that wasn’t pos­si­ble in GameCore up until now.

Stay tuned for the video!

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Upcoming announcement…sorta

by gekido on Jun.12, 2009, under Updates

So I have been work­ing hard on some­thing that I’ll be able to announce shortly, but suf­fice it to say that I think peo­ple will be pleas­antly sur­prised, or at least enjoy what is in store. I’m not pre­pared to say much more until I have things a bit fur­ther along, but it is def­i­nitely C:SO ‘related’ (to a cer­tain extent), and it also def­i­nitely has to do with a pub­lic release.

So, with that teaser out of the way, if you could get a sneak peak at what I’ve been work­ing on behind the scenes with C:SO, what would you be most inter­ested in?

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