June 2009

You are browsing the archive for June 2009.

Down to the final polish

Well, spent this week adding the final pol­ish to the Jun­gle Demo. Things like sounds for move­ment, foot­steps, splash­ing when you’re in the water etc. Also added a pre­lim­i­nary ‘under­wa­ter’ set of effects (visu­als & sounds) for the char­ac­ter. It’s com­ing along pretty well con­sid­er­ing the lim­ited time and resources that I’ve had to put […]

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A few screens

Jun­gle demo is get­ting a lit­tle closer to being fin­ished. Have a few more props and what­not placed now, so fig­ured I’d post some updated screen­shots. Here’s a slideshow of a few pics: Click to view large Share and Enjoy:

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Foliage Video

Vimeo finally got around to con­vert­ing the foliage video for me (such nice peo­ple) — again this is a work-in-progress ver­sion of the Jun­gle demo that I’ve been cre­at­ing, but should hope­fully get every­one excited about what kinds of things we can do in the engine for out­door envi­ron­ments going for­wards: GameCore Ter­rains & Foliage […]

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Foliage experiments, take 2

So we’ve done another major pass on the foliage sys­tem. This is a major update that really changes the land­scape of what is pos­si­ble (par­don the pun) with GameCore’s object spawn­ing sys­tem. The short expla­na­tion is that the ver­tex ani­ma­tion sys­tem that GameCore had up until now has been expanded to sup­port ‘sway’ and ‘swing’ […]

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Upcoming announcement…sorta

So I have been work­ing hard on some­thing that I’ll be able to announce shortly, but suf­fice it to say that I think peo­ple will be pleas­antly sur­prised, or at least enjoy what is in store. I’m not pre­pared to say much more until I have things a bit fur­ther along, but it is definitely […]

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