Upcoming announcement…sorta

So I have been work­ing hard on some­thing that I’ll be able to announce shortly, but suf­fice it to say that I think peo­ple will be pleas­antly sur­prised, or at least enjoy what is in store. I’m not pre­pared to say much more until I have things a bit fur­ther along, but it is def­i­nitely C:SO ‘related’ (to a cer­tain extent), and it also def­i­nitely has to do with a pub­lic release.

So, with that teaser out of the way, if you could get a sneak peak at what I’ve been work­ing on behind the scenes with C:SO, what would you be most inter­ested in?

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gekido

I am a specialist at game & technical design, specifically working as a liaison between management / publishers and the production requirements of both the technical & artistic teams during production. I have directly produced and overseen the implementation of several commercially used game / middleware engines as well as shipped commercial titles and 'serious games' simulations. Currently the CTO at Helios Interactive, previously I was the CEO / Studio Head at Vancouver-based developer Gekido Design Group.

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