Combat : Special Operations

Blog Archive for July, 2009

Coming soon…

by gekido on Jul.19, 2009, under Combat Spec Ops, Unofficial GameCore Blog

Along with the Ruins ‘Bench­mark’ demo that we’re final­iz­ing (have a few opti­miza­tions that we’re hop­ing to squeeze in), there are a few other good­ies that will be released sooner than later to give every­one a sneak peak behind the scenes at what we’ve been work­ing on for C:SO.

As some of you may be aware of, GameCore 2.0.5 intro­duced 2 new plat­forms for game dis­tri­b­u­tion, the Mac OS and what we have dubbed ‘Web 3D’. While the Mac ver­sion is cool and all, we feel that the Web 3D plat­form has the poten­tial to truly rev­o­lu­tion­ize how games are cre­ated and dis­trib­uted.
(con­tinue reading…)

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Do you have what it takes?

by gekido on Jul.12, 2009, under Updates

Inter­est­ing site put together by the Swedish Armed Forces:
http://forsvar.fileflat.com/english/

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Updated trailer for the Hurt Locker

by gekido on Jul.09, 2009, under Combat Spec Ops, Random Industry News

So for the American’s in the audi­ence (because Hulu is retarded that way), there is an extended pre­view of the Hurt Locker over on Hulu:

More pre­cisely it’s the first 8 min­utes of the movie, which if you didn’t see my ear­lier post about it, is about IED (bomb defus­ing) spe­cial­ists in Iraq / Afghanistan. Crazy insane shit frankly. What these guys go through on a daily basis just about blows my mind.

Met a guy a few days ago, he’s a Viet­nam vet, and his son just went into the Army as an IED spe­cial­ist. Absolutely crazy bas­tard (the son for actu­ally WANTING to do this), but you have to have the hugest respect for peo­ple that are mak­ing this kind of sac­ri­fice on a daily basis. Let alone being a par­ent, know­ing your son / daugh­ters are out in this kind of mess on a daily basis.

Any­ways, go watch the trailer (again, only if you live in the US because Hulu are a bunch of morons). It’s worth your while.

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What I did get done today

by gekido on Jul.07, 2009, under Updates

Ok, so I didn’t get the Ruins demo out the door, but over the past few days what I DID get done is recre­at­ing the C:SO project from scratch (and before you panic), essen­tially giv­ing me a nice clean con­tent direc­tory that I will be migrat­ing things into as nec­es­sary. My CSO project direc­tory was becom­ing a bit of a mess with all of the test con­tent, temp stuff, older stuff etc. So I have the new project direc­tory setup with purely the menu / front end con­tent so far.

I’ve been brain­storm­ing pretty hard on the over­all cam­paign & game pro­gres­sion and have a very good idea how it’s all going to flow now, and unfor­tu­nately it required a bit of a clean slate for me to begin to work from. It’s easy enough to migrate con­tent into the project as nec­es­sary, but hav­ing a clean slate is nice to have. All of the old stuff starts to get in the way after a while and causes more prob­lems than any­thing else.

Started work­ing on the unit / team cus­tomiza­tion screens as well — basi­cally the idea is that you’ll be able to cus­tomize your unit’s unique look & feel — from things like what kinds of armour your team uses to the style of camo pat­terns that your team has on their uni­forms, insignia, that type of thing.

(con­tinue reading…)

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That’s what I get

by gekido on Jul.07, 2009, under Combat Spec Ops, Unofficial GameCore Blog

That’s what I get for men­tion­ing any­thing any­thing remotely resem­bling a release date. Didn’t sleep at all last night and ended up hit­ting a wall mid-afternoon today after a bunch of meet­ings. Tomor­row is another crazy busy day, unfor­tu­nately NOT related to get­ting the Ruins demo out the door, but once the meet­ings are over, I’ll be pack­ing up the installer and get­ting it posted. The game’s exported and ready to go, just have to get the installer and final test­ing done.

Valve time sucks. My apolo­gies for the delay.

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