Coming soon…

Along with the Ruins ‘Bench­mark’ demo that we’re final­iz­ing (have a few opti­miza­tions that we’re hop­ing to squeeze in), there are a few other good­ies that will be released sooner than later to give every­one a sneak peak behind the scenes at what we’ve been work­ing on for C:SO.

As some of you may be aware of, GameCore 2.0.5 intro­duced 2 new plat­forms for game dis­tri­b­u­tion, the Mac OS and what we have dubbed ‘Web 3D’. While the Mac ver­sion is cool and all, we feel that the Web 3D plat­form has the poten­tial to truly rev­o­lu­tion­ize how games are cre­ated and dis­trib­uted.

With this in mind, I have been devel­op­ing what I’m cur­rently call­ing the ‘Con­tent Browser’ for Com­bat : Spec Ops. I’ll prob­a­bly come up with a cooler name at some point, but the basic idea is a web-based 3d viewer to allow every­one to not only get a sneak peak at the game, but also get live access to the con­tent and a few of the fea­tures that are going to be avail­able as well.

The Con­tent Browser will let you pre­view and play with every weapon, vehi­cle and char­ac­ter within the game, all from the Web! A few of the fea­tures that the full game will include will be avail­able in advance as a part of the Web 3D com­po­nent of the game, includ­ing char­ac­ter cre­ation, train­ing areas and more!

You will be able to not only cus­tomize your char­ac­ters in the game, but also tweak your Unit’s equip­ment load­out, test out the weapons on the fir­ing range and test-drive all of the vehi­cles that the game will feature!

The first phase of the Con­tent Browser will be avail­able very soon — and will allow you to check out all of the weapons that I have inte­grated into the game (ie that are cur­rently playable), with addi­tional weapons to come. The fir­ing range will let you check out the han­dling and behav­ior of each of the weapons and there will also be an inte­grated pre­viewer that will let you check out stats on each weapon, view details on their han­dling, weight, ammu­ni­tion and more!

Hope­fully every­one else thinks this is pretty cool as well ;}

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gekido

I am a specialist at game & technical design, specifically working as a liaison between management / publishers and the production requirements of both the technical & artistic teams during production. I have directly produced and overseen the implementation of several commercially used game / middleware engines as well as shipped commercial titles and 'serious games' simulations. Currently the CTO at Helios Interactive, previously I was the CEO / Studio Head at Vancouver-based developer Gekido Design Group.

One response to “Coming soon…”

  1. BigDaz

    Sounds cool.

    One minor point — the L85A1 assault rifle was taken out of ser­vice over 10 years ago. The cur­rent ver­sion is the L85A2. It looks iden­ti­cal so you don’t have to change the model :)

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