Blog Archive for October, 2009
by gekido on Oct.31, 2009, under Combat Spec Ops
There have been a couple of exciting developments behind the scenes in the CSO lab, both in ways that tie in to the on-going discussions that I’ve been covering as well as for the game & it’s exposure & overall development.
Should be able to announce some of the details in the next week or so, but the good news is that it means that I will be able to focus a bit more time on the game (at least for a short while).
More news soon ;}
by gekido on Oct.29, 2009, under Combat Spec Ops
Now that I’ve figured out ‘what’ i want to do with the character customization system, the next fun part is figuring out exactly ‘how’ it’s going to be done from the artistic side. The basics are essentially the same as the modular weapons system that I’ve discussed previously, with the obvious added complication in that all of the various components are not only modeled but also rigged appropriately for the character model.
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by gekido on Oct.25, 2009, under Combat Spec Ops
So the more that I play Fallen Earth, the more that I am utterly convinced that I need to flesh out the character customization component of the game even further than I have already.
by gekido on Oct.24, 2009, under Updates
Quick update — added support for icons (globally recognized avatars), a company that’s owned by the same folks that produce Wordpress (the system that runs this site). Quite a few sites around teh interweb support gravatars, and it’s a nice little addition i think. So now if you post comments, your Gravatar icon pic thing shows up on the site.
by gekido on Oct.23, 2009, under Combat Spec Ops
How important is the ability to customize the look of an in-game character to you? Personally for me it’s a major deal. Saints Row 2 does an extremely good job of this, both in simply allowing you to customize your characters but also in how they have integrated the ability to modify your character later on in the game.
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