Blog Archive for November, 2009
by gekido on Nov.14, 2009, under Updates
So as you may have noticed, I’ve done quite a bit of revamping of the CSO site recently. Mostly cosmetic details, but I am liking how it turned out. Anyways, that’s all for now ;}
by gekido on Nov.07, 2009, under Combat Spec Ops
I mentioned previously that there was some pretty cool news in the works — and I can officially confirm that a preview version of Combat Spec Ops is going to be on display at the upcoming conference in Orlando!
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by gekido on Nov.05, 2009, under Combat Spec Ops
Finished another pass on the customizer, mainly cleanup and work to make it more open-ended and flexible. I’m also doing some work to separate it from the unit creation process, because it will be much more of a general-purpose system that will be used frequently in the game.
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by gekido on Nov.01, 2009, under Combat Spec Ops
So, some more work on the behind the scenes system that I’ve created for the character customizer. The previous version was fairly hard-coded, in that i actually had the names of the meshes / surfaces in the customizer script itself, which worked fine, but wasn’t nearly as flexible as I wanted it to be going forward.
