Blog Archive for February, 2010
by gekido on Feb.04, 2010, under Combat Spec Ops
Found the post that I mentioned previously regarding controlling scope. Anyone working on your own designs / games should give this a read through — I found it extremely helpful with regards to fine-tuning and ‘refactoring’ the CSO design from the grandious original design into the newly revamped concept that I’m working on currently.
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Well worth the read.
by gekido on Feb.03, 2010, under Combat Spec Ops
Now that I’ve fleshed out the basics of what the first pass of the newly-restructured CSO is going to look like (which I will detail later) in more detail, it is time to go back and refocus my efforts in a couple of areas, namely on characters & weapons.
