Combat : Special Operations

Blog Archive for February, 2010

Controlling Scope

by gekido on Feb.04, 2010, under Combat Spec Ops

Found the post that I men­tioned pre­vi­ously regard­ing con­trol­ling scope. Any­one work­ing on your own designs / games should give this a read through — I found it extremely help­ful with regards to fine-tuning and ‘refac­tor­ing’ the CSO design from the grandious orig­i­nal design into the newly revamped con­cept that I’m work­ing on currently.

Con­trol­ling Scope @ Pro­gram­mer Joe.

Well worth the read.

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Back to basics

by gekido on Feb.03, 2010, under Combat Spec Ops

Now that I’ve fleshed out the basics of what the first pass of the newly-restructured CSO is going to look like (which I will detail later) in more detail, it is time to go back and refo­cus my efforts in a cou­ple of areas, namely on char­ac­ters & weapons.

(con­tinue reading…)

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