Now that I've fleshed out the basics of what the first pass of the newly-restructured CSO is going to look like (which I will detail later) in more detail, it is time to go back and refocus my efforts in a couple of areas, namely on characters & weapons.
A few things that I had, well, basically ignored when originally designing the character model is morph targets and bone scaling. This applies to both facial details as well as body customization details. Bone scaling is for doing things like adjusting a character's height (among other things).
Well no longer. Morph targets, specifically with regards to facial animation and body customization are in. Investigating a few options for doing more detailed facial customization as well, but that may have to be delayed until a later point. Worst case, the system that I'm working on will at least allow me to have a selection of custom heads for the player to choose between while creating their character, and squad-mates will have custom heads / skins etc.
Of course this means a bit of rework, but fairly minimal, since the head models themselves will be broken apart from the body mesh in the reworked version.
Additionally, am working on a female version of the soldier as well, with all of the details / customizability available as well.
That's about all I have to say on the topic at this point, but all in all, will give me a considerably more sophisticated character customization capability in the long run. More on the 'new' concept for CSO soon ;}
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