Found the post that I mentioned previously regarding controlling scope. Anyone working on your own designs / games should give this a read through — I found it extremely helpful with regards to fine-tuning and ‘refactoring’ the CSO design from the grandious original design into the newly revamped concept that I’m working on currently.
I am a specialist at game & technical design, specifically working as a liaison between management / publishers and the production requirements of both the technical & artistic teams during production. I have directly produced and overseen the implementation of several commercially used game / middleware engines as well as shipped commercial titles and 'serious games' simulations. Currently the CTO at Helios Interactive, previously I was the CEO / Studio Head at Vancouver-based developer Gekido Design Group.