by gekido on Feb.04, 2010, under Combat Spec Ops
Found the post that I mentioned previously regarding controlling scope. Anyone working on your own designs / games should give this a read through — I found it extremely helpful with regards to fine-tuning and ‘refactoring’ the CSO design from the grandious original design into the newly revamped concept that I’m working on currently.
@ .
Well worth the read.
by gekido on Feb.03, 2010, under Combat Spec Ops
Now that I’ve fleshed out the basics of what the first pass of the newly-restructured CSO is going to look like (which I will detail later) in more detail, it is time to go back and refocus my efforts in a couple of areas, namely on characters & weapons.
by gekido on Jan.31, 2010, under Combat Spec Ops
As you may have noticed, haven’t posted much of yet this year. Sort of took things back to the drawing board, so to speak, to try and figure out the best plan going forward. The ‘critical path’ so to speak that will get me to the point of having something to actually release.
by gekido on Jan.26, 2010, under Unofficial GameCore Blog
Somewhat unrelated, but a game that I worked on during the ‘day job’ just went live. It’s called ‘MetaJets’, is free-to-play (on PC / Mac), features global leaderboards and many other cool new features.
Go check it out!
by gekido on Jan.20, 2010, under Updates
Sorry about the lag in posting something new — been heads down getting the final polish on a new GameCore release out the door. Should hopefully have some time to post some thoughts, updates and other fun stuff shortly.









