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	<title>Combat : Special Operations</title>
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	<link>http://www.combatspecops.com</link>
	<description>        tactical squad-based special forces warfare</description>
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		<title>Progress Report — May 2010</title>
		<link>http://www.combatspecops.com/2010/05/progress-report-2010/</link>
		<comments>http://www.combatspecops.com/2010/05/progress-report-2010/#comments</comments>
		<pubDate>Sat, 29 May 2010 15:54:46 +0000</pubDate>
		<dc:creator>gekido</dc:creator>
				<category><![CDATA[Combat Spec Ops]]></category>
		<category><![CDATA[Episode 1]]></category>
		<category><![CDATA[progress report]]></category>

		<guid isPermaLink="false">http://www.combatspecops.com/?p=1004</guid>
		<description><![CDATA[Have made some good progress on Episode 1 - now that we have the basic gameplay up and working, we're beginning to flesh out some of the game's structure and finalizing the environments. After watching countless hours of CQB training videos, Ross has come up with a couple of pretty cool game mechanics as well [...]


Related posts:<ol><li><a href='http://www.combatspecops.com/2010/04/progress-report-episode-1/' rel='bookmark' title='Permanent Link: Progress report — Episode 1'>Progress report — Episode 1</a></li>
<li><a href='http://www.combatspecops.com/2010/03/project-revamp/' rel='bookmark' title='Permanent Link: Project revamp'>Project revamp</a></li>
<li><a href='http://www.combatspecops.com/2010/04/988/' rel='bookmark' title='Permanent Link: Episode 1 Sneak Preview trailer!'>Episode 1 Sneak Preview trailer!</a></li>
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		<title>Episode 1 — Sneak Peak on GameTrailers.com!</title>
		<link>http://www.combatspecops.com/2010/04/episode-1-sneak-peak-gametrailerscom/</link>
		<comments>http://www.combatspecops.com/2010/04/episode-1-sneak-peak-gametrailerscom/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 19:50:37 +0000</pubDate>
		<dc:creator>gekido</dc:creator>
				<category><![CDATA[Combat Spec Ops]]></category>
		<category><![CDATA[Unofficial GameCore Blog]]></category>
		<category><![CDATA[Episode 1]]></category>
		<category><![CDATA[GameTrailers.com]]></category>
		<category><![CDATA[Sneak Peak]]></category>

		<guid isPermaLink="false">http://www.combatspecops.com/?p=994</guid>
		<description><![CDATA[Just posted up the Episode 1 Sneak Peak gameplay preview up to GameTrailers.com: Watch it on GameTrailers! Share and Enjoy: Related posts:Episode 1 Sneak Preview trailer! Progress report — Episode 1 Progress Report — May 2010


Related posts:<ol><li><a href='http://www.combatspecops.com/2010/04/988/' rel='bookmark' title='Permanent Link: Episode 1 Sneak Preview trailer!'>Episode 1 Sneak Preview trailer!</a></li>
<li><a href='http://www.combatspecops.com/2010/04/progress-report-episode-1/' rel='bookmark' title='Permanent Link: Progress report — Episode 1'>Progress report — Episode 1</a></li>
<li><a href='http://www.combatspecops.com/2010/05/progress-report-2010/' rel='bookmark' title='Permanent Link: Progress Report — May 2010'>Progress Report — May 2010</a></li>
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		<title>Episode 1 Sneak Preview trailer!</title>
		<link>http://www.combatspecops.com/2010/04/988/</link>
		<comments>http://www.combatspecops.com/2010/04/988/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 00:15:01 +0000</pubDate>
		<dc:creator>gekido</dc:creator>
				<category><![CDATA[Combat Spec Ops]]></category>
		<category><![CDATA[Unofficial GameCore Blog]]></category>
		<category><![CDATA[cqb]]></category>
		<category><![CDATA[cso]]></category>
		<category><![CDATA[Episode 1]]></category>
		<category><![CDATA[kill house]]></category>
		<category><![CDATA[mout]]></category>
		<category><![CDATA[training]]></category>

		<guid isPermaLink="false">http://www.combatspecops.com/?p=988</guid>
		<description><![CDATA[Posted up a quick 'Sneak Peak' gameplay preview onto our YouTube channel that shows off the work-in-progress FPS gameplay, and a couple of the WiP maps that we've been working on for Episode 1. Coming along fairly well - the night vision in particular looks pretty sweet I think ;} The Kill House is pretty [...]


Related posts:<ol><li><a href='http://www.combatspecops.com/2010/04/progress-report-episode-1/' rel='bookmark' title='Permanent Link: Progress report — Episode 1'>Progress report — Episode 1</a></li>
<li><a href='http://www.combatspecops.com/2010/04/episode-1-sneak-peak-gametrailerscom/' rel='bookmark' title='Permanent Link: Episode 1 — Sneak Peak on GameTrailers.com!'>Episode 1 — Sneak Peak on GameTrailers.com!</a></li>
<li><a href='http://www.combatspecops.com/2010/05/progress-report-2010/' rel='bookmark' title='Permanent Link: Progress Report — May 2010'>Progress Report — May 2010</a></li>
</ol>]]></description>
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		</item>
		<item>
		<title>Progress report — Episode 1</title>
		<link>http://www.combatspecops.com/2010/04/progress-report-episode-1/</link>
		<comments>http://www.combatspecops.com/2010/04/progress-report-episode-1/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 19:46:11 +0000</pubDate>
		<dc:creator>gekido</dc:creator>
				<category><![CDATA[Combat Spec Ops]]></category>
		<category><![CDATA[Unofficial GameCore Blog]]></category>
		<category><![CDATA[Episode 1]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[gamecore]]></category>
		<category><![CDATA[MOUT training]]></category>
		<category><![CDATA[the Kill House]]></category>

		<guid isPermaLink="false">http://www.combatspecops.com/?p=963</guid>
		<description><![CDATA[Had a pretty good week of progress - thanx to John &#038; Ross, we now have the basics of a first person shooter and a pretty kick-ass first level to boot! Almost feel ready to show off a few screenshots - decided to re-rig the hands using a proper biped instead of the ad-hoc skeleton [...]


Related posts:<ol><li><a href='http://www.combatspecops.com/2010/05/progress-report-2010/' rel='bookmark' title='Permanent Link: Progress Report — May 2010'>Progress Report — May 2010</a></li>
<li><a href='http://www.combatspecops.com/2010/04/988/' rel='bookmark' title='Permanent Link: Episode 1 Sneak Preview trailer!'>Episode 1 Sneak Preview trailer!</a></li>
<li><a href='http://www.combatspecops.com/2010/04/baby-steps/' rel='bookmark' title='Permanent Link: Baby Steps'>Baby Steps</a></li>
</ol>]]></description>
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		<title>Cleanup</title>
		<link>http://www.combatspecops.com/2010/04/cleanup/</link>
		<comments>http://www.combatspecops.com/2010/04/cleanup/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 23:19:08 +0000</pubDate>
		<dc:creator>gekido</dc:creator>
				<category><![CDATA[Combat Spec Ops]]></category>
		<category><![CDATA[FPS revamp]]></category>

		<guid isPermaLink="false">http://www.combatspecops.com/?p=958</guid>
		<description><![CDATA[First pass on the FPS view completed. Basically today was spent cleaning up the character script — with all of the stuff that I’d added to it over the past while, there was just too many parameters that you needed to configure to make it really manageable in any kind of reasonable fashion, so what [...]


Related posts:<ol><li><a href='http://www.combatspecops.com/2010/04/baby-steps/' rel='bookmark' title='Permanent Link: Baby Steps'>Baby Steps</a></li>
<li><a href='http://www.combatspecops.com/2009/09/the-art-science-of-modular-weapons/' rel='bookmark' title='Permanent Link: The Art and Science of Modular Weapons'>The Art and Science of Modular Weapons</a></li>
<li><a href='http://www.combatspecops.com/2009/10/unit-creation-part-2/' rel='bookmark' title='Permanent Link: Unit Creation, part 2'>Unit Creation, part 2</a></li>
</ol>]]></description>
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