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	<title>Combat : Special Operations</title>
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	<link>http://www.combatspecops.com</link>
	<description>        tactical squad-based special forces warfare</description>
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		<title>Controlling Scope</title>
		<link>http://www.combatspecops.com/2010/02/controlling-scope/</link>
		<comments>http://www.combatspecops.com/2010/02/controlling-scope/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 19:33:31 +0000</pubDate>
		<dc:creator>gekido</dc:creator>
				<category><![CDATA[Combat Spec Ops]]></category>
		<category><![CDATA[controlling scope]]></category>
		<category><![CDATA[refactoring]]></category>

		<guid isPermaLink="false">http://www.combatspecops.com/?p=898</guid>
		<description><![CDATA[Found the post that I mentioned previously regarding controlling scope.  Anyone working on your own designs / games should give this a read through — I found it extremely helpful with regards to fine-tuning and ‘refactoring’ the CSO design from the grandious original design into the newly revamped concept that I’m working on currently.
Controlling [...]


Related posts:<ol><li><a href='http://www.combatspecops.com/2009/08/cso-gameplay-modes-brainstorming-co-op/' rel='bookmark' title='Permanent Link: Gameplay Modes, Brainstorming Co-op'>Gameplay Modes, Brainstorming Co-op</a></li>
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		<title>Back to basics</title>
		<link>http://www.combatspecops.com/2010/02/basics/</link>
		<comments>http://www.combatspecops.com/2010/02/basics/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 21:01:45 +0000</pubDate>
		<dc:creator>gekido</dc:creator>
				<category><![CDATA[Combat Spec Ops]]></category>
		<category><![CDATA[character customization]]></category>
		<category><![CDATA[morph targets]]></category>

		<guid isPermaLink="false">http://www.combatspecops.com/?p=894</guid>
		<description><![CDATA[Now that I've fleshed out the basics of what the first pass of the newly-restructured CSO is going to look like (which I will detail later) in more detail, it is time to go back and refocus my efforts in a couple of areas, namely on characters &#038; weapons.

A few things that I had, well, [...]


Related posts:<ol><li><a href='http://www.combatspecops.com/2009/10/character-customization-design/' rel='bookmark' title='Permanent Link: Character customization'>Character customization</a></li>
<li><a href='http://www.combatspecops.com/2009/11/datadriven-customizer/' rel='bookmark' title='Permanent Link: Data-driven customizer'>Data-driven customizer</a></li>
<li><a href='http://www.combatspecops.com/2009/05/gameplay-progress-updates/' rel='bookmark' title='Permanent Link: Gameplay progress, updates'>Gameplay progress, updates</a></li>
</ol>]]></description>
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		<title>Refactoring</title>
		<link>http://www.combatspecops.com/2010/01/refactoring/</link>
		<comments>http://www.combatspecops.com/2010/01/refactoring/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 22:06:29 +0000</pubDate>
		<dc:creator>gekido</dc:creator>
				<category><![CDATA[Combat Spec Ops]]></category>

		<guid isPermaLink="false">http://www.combatspecops.com/?p=889</guid>
		<description><![CDATA[As you may have noticed, haven’t posted much of yet this year.  Sort of took things back to the drawing board, so to speak, to try and figure out the best plan going forward.  The ‘critical path’ so to speak that will get me to the point of having something to actually release.

See [...]


Related posts:<ol><li><a href='http://www.combatspecops.com/2009/10/character-customization-2/' rel='bookmark' title='Permanent Link: Character Customization'>Character Customization</a></li>
<li><a href='http://www.combatspecops.com/2009/08/rts-gameplay-phase-2/' rel='bookmark' title='Permanent Link: rts gameplay, phase 2'>rts gameplay, phase 2</a></li>
<li><a href='http://www.combatspecops.com/2009/08/cso-gameplay-modes-brainstorming-co-op/' rel='bookmark' title='Permanent Link: Gameplay Modes, Brainstorming Co-op'>Gameplay Modes, Brainstorming Co-op</a></li>
</ol>]]></description>
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		<title>MetaJets goes live!</title>
		<link>http://www.combatspecops.com/2010/01/gamecore-game-metajets-live/</link>
		<comments>http://www.combatspecops.com/2010/01/gamecore-game-metajets-live/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 22:50:37 +0000</pubDate>
		<dc:creator>gekido</dc:creator>
				<category><![CDATA[Unofficial GameCore Blog]]></category>
		<category><![CDATA[gamecore]]></category>
		<category><![CDATA[MetaJets]]></category>

		<guid isPermaLink="false">http://www.combatspecops.com/?p=887</guid>
		<description><![CDATA[Somewhat unrelated, but a game that I worked on during the ‘day job’ just went live.  It’s called ‘MetaJets’, is free-to-play (on PC / Mac), features global leaderboards and many other cool new features.
Go check it out!
www.metajets.com



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Related posts:Coming soon…
Todo list
Web 3d, Dynamic Content



Related posts:<ol><li><a href='http://www.combatspecops.com/2009/07/coming-soon/' rel='bookmark' title='Permanent Link: Coming soon…'>Coming soon…</a></li>
<li><a href='http://www.combatspecops.com/2009/08/todo-list/' rel='bookmark' title='Permanent Link: Todo list'>Todo list</a></li>
<li><a href='http://www.combatspecops.com/2009/08/web-3d/' rel='bookmark' title='Permanent Link: Web 3d, Dynamic Content'>Web 3d, Dynamic Content</a></li>
</ol>]]></description>
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		</item>
		<item>
		<title>Lag time…</title>
		<link>http://www.combatspecops.com/2010/01/lag-time/</link>
		<comments>http://www.combatspecops.com/2010/01/lag-time/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 16:32:57 +0000</pubDate>
		<dc:creator>gekido</dc:creator>
				<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://www.combatspecops.com/?p=883</guid>
		<description><![CDATA[Sorry about the lag in posting something new — been heads down getting the final polish on a new GameCore release out the door.  Should hopefully have some time to post some thoughts, updates and other fun stuff shortly.



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Related posts:Todo list
That’s what I get



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<li><a href='http://www.combatspecops.com/2009/07/thats-what-i-get/' rel='bookmark' title='Permanent Link: That’s what I get'>That’s what I get</a></li>
</ol>]]></description>
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