Posts with Tag: character customization
by gekido on Feb.03, 2010, under Combat Spec Ops
Now that I’ve fleshed out the basics of what the first pass of the newly-restructured CSO is going to look like (which I will detail later) in more detail, it is time to go back and refocus my efforts in a couple of areas, namely on characters & weapons.
by gekido on Oct.29, 2009, under Combat Spec Ops
Now that I’ve figured out ‘what’ i want to do with the character customization system, the next fun part is figuring out exactly ‘how’ it’s going to be done from the artistic side. The basics are essentially the same as the modular weapons system that I’ve discussed previously, with the obvious added complication in that all of the various components are not only modeled but also rigged appropriately for the character model.
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by gekido on Oct.25, 2009, under Combat Spec Ops
So the more that I play Fallen Earth, the more that I am utterly convinced that I need to flesh out the character customization component of the game even further than I have already.
by gekido on Oct.23, 2009, under Combat Spec Ops
How important is the ability to customize the look of an in-game character to you? Personally for me it’s a major deal. Saints Row 2 does an extremely good job of this, both in simply allowing you to customize your characters but also in how they have integrated the ability to modify your character later on in the game.
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by gekido on Oct.19, 2009, under Combat Spec Ops
So now that I’ve given up the ghost on how the character customization system is going to work in C:SO, I’d like to get some feedback on what you as a gamer would like to see in the character customization system.
Now, remember, in C:SO you are not crafting a single ‘uber’ soldier that will serve as your alter ego in the game (unlike most other games), what you are doing is essentially building a custom ‘clan’ or ‘faction’ (to use terminology from other games), the style of which all the soldiers in your Unit will use as the base starting point throughout the game.
First, a couple of caveats:
1) there are two levels to the customization, first is the general appearance (camo / insignia etc), and the second is the individual MOS defaults.
2) yes you can customize or otherwise modify these defaults during the game — so if you are going on a mission that you feel will require different kinds of weaponry than your MOS defaults, you will have the ability to override them during the mission briefing. In addition, you will be able to modify the overall makeup of your deploying squads if desired. So if you think that the hostage rescue mission doesn’t require any heavy machine gunners, then simply swap out team members as desired.
What kinds of custom visuals do you think should be included in C:SO? I’m looking for suggestions about anything from overall style of uniform to specific details about a certain type of equipment. Hit me with your best shot ;}
Some ideas to get you started:
1) should characters be able to have shorts or t-shirts or should they have to wear the full BDU outfits? What about civilian type clothing (jeans, etc). Many special forces units adopt fairly standard civilian clothing in order to blend in.
2) what about haircuts — do you want to have the option for ‘non-military’ style haircuts (longer hair, mohawks etc) or should things be kept within the ‘military norm’ — ie short / boxtop etc.
3) what about equipment — what are your thoughts about getting the characters in your unit to deploy with things like water or rations / food? In a real-world special operations mission, simple things like finding enough water to stay functional are crucially important. However, in a game, this might be a little too ‘low-level’ in order to be worth it. Should this extra level of realism be included?
What are your thoughts? Everyone seems to have a uniform dislike as to how the ‘other’ recently released military shooters have been created — let’s hear your ideas / thoughts.


