Posts with Tag: content browser
by gekido on Sep.07, 2009, under Combat Spec Ops, Unofficial GameCore Blog
Here’s a quick snapshot of the latest update to the modular weapon system — everything is now modular, including the side ‘rail covers’ for the M4 (which were previously a part of the ‘base’ model). Some things to note:
Flashlight: the light is actually a part of the stand-alone flashlight opr file, and when combined into the main weapon, ‘just works’
Also shows off the new m320 Grenade launcher as well — have the m203 and a couple of sights to do still and then base set of attachments is complete. Also been experimenting with adding a ‘Masterkey / m26’ type of shotgun attachment to the inventory as well — we’ll see ;}
by gekido on Sep.04, 2009, under Combat Spec Ops, Unofficial GameCore Blog
So the crunch is on — now that I have the weapon browser nearly functional, next on my list is to get a ‘very’ basic version of the multiplayer operational so I can get a public release out the door.
My list of goals for the MP Test (which is my super-secret internal name for it):
(continue reading…)
by gekido on Sep.01, 2009, under Combat Spec Ops, Unofficial GameCore Blog
Ok, let’s go through what we have so far. I’ll warn you now that this gets into some pretty boring low-level organizational stuff, but might be useful for GameCore users (maybe…possibly…)
by gekido on Aug.23, 2009, under Combat Spec Ops, Unofficial GameCore Blog
Now that I have the basics of the Content Browser completed, there are 2 directions that I can potentially go:
1) continue to simply flesh out the ‘end-user’ browser, namely adding the actual object loading & interface for viewing the 3d objects themselves, or
2) flesh out the content browser interface so that it becomes an actual ‘weapon admin’ interface that i can then use to input the various pieces of information required for each weapon.
Basically the content browser, from the pure data sense of things, is done. however, there remains a lot of pure data entry for me to be able to actually get all of the weapon config files setup and ready for use. #2 would aid me in this process, in that it becomes not only a ‘viewer’ for the data, but also a useable admin interface that I can then use for future weapons and to get me up to speed with the various weapons that I still need to create config files for. (continue reading…)


