Combat : Special Operations

Posts with Tag: content browser

Latest Update

by gekido on Sep.07, 2009, under Combat Spec Ops, Unofficial GameCore Blog

Here’s a quick snap­shot of the lat­est update to the mod­u­lar weapon sys­tem — every­thing is now mod­u­lar, includ­ing the side ‘rail cov­ers’ for the M4 (which were pre­vi­ously a part of the ‘base’ model). Some things to note:

Flash­light: the light is actu­ally a part of the stand-alone flash­light opr file, and when com­bined into the main weapon, ‘just works’

Also shows off the new m320 Grenade launcher as well — have the m203 and a cou­ple of sights to do still and then base set of attach­ments is com­plete. Also been exper­i­ment­ing with adding a ‘Mas­terkey / m26’ type of shot­gun attach­ment to the inven­tory as well — we’ll see ;}

ModularWeapons

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Multiplayer Alpha

by gekido on Sep.04, 2009, under Combat Spec Ops, Unofficial GameCore Blog

So the crunch is on — now that I have the weapon browser nearly func­tional, next on my list is to get a ‘very’ basic ver­sion of the mul­ti­player oper­a­tional so I can get a pub­lic release out the door.

My list of goals for the MP Test (which is my super-secret inter­nal name for it):
(con­tinue reading…)

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Content Browser, next steps

by gekido on Sep.01, 2009, under Combat Spec Ops, Unofficial GameCore Blog

Ok, let’s go through what we have so far. I’ll warn you now that this gets into some pretty bor­ing low-level orga­ni­za­tional stuff, but might be use­ful for GameCore users (maybe…possibly…)

(con­tinue reading…)

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Content Browser, phase 3

by gekido on Aug.23, 2009, under Combat Spec Ops, Unofficial GameCore Blog

Now that I have the basics of the Con­tent Browser com­pleted, there are 2 direc­tions that I can poten­tially go:

1) con­tinue to sim­ply flesh out the ‘end-user’ browser, namely adding the actual object load­ing & inter­face for view­ing the 3d objects them­selves, or
2) flesh out the con­tent browser inter­face so that it becomes an actual ‘weapon admin’ inter­face that i can then use to input the var­i­ous pieces of infor­ma­tion required for each weapon.

Basi­cally the con­tent browser, from the pure data sense of things, is done. how­ever, there remains a lot of pure data entry for me to be able to actu­ally get all of the weapon con­fig files setup and ready for use. #2 would aid me in this process, in that it becomes not only a ‘viewer’ for the data, but also a use­able admin inter­face that I can then use for future weapons and to get me up to speed with the var­i­ous weapons that I still need to cre­ate con­fig files for. (con­tinue reading…)

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