Posts with Tag: de_dust
by gekido on Nov.04, 2008, under Updates
Just posted a few screens of an early test map that I created — basically a port of the Counter-Strike:Source ‘de_dust’ map imported into GameCore and updated with normal & displacement maps throughout (custom-generated). It came out pretty well, and runs super fast (which is always nice). Always surprises me how small CS:S (and HL2) maps are when you start analyzing them ;}
More over on the ‘Maps’ page
