Combat : Special Operations

Posts with Tag: maps

De_Dust test map

by gekido on Nov.04, 2008, under Updates

Just posted a few screens of an early test map that I cre­ated — basi­cally a port of the Counter-Strike:Source ‘de_dust’ map imported into GameCore and updated with nor­mal & dis­place­ment maps through­out (custom-generated).  It came out pretty well, and runs super fast (which is always nice).  Always sur­prises me how small CS:S (and HL2) maps are when you start ana­lyz­ing them ;}

More over on the ‘Maps’ page

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