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	<title>Combat : Special Operations &#187; Modular Design</title>
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	<description>        tactical squad-based special forces warfare</description>
	<lastBuildDate>Sat, 29 May 2010 15:54:46 +0000</lastBuildDate>
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		<title>Unit Creation, part 2</title>
		<link>http://www.combatspecops.com/2009/10/unit-creation-part-2/</link>
		<comments>http://www.combatspecops.com/2009/10/unit-creation-part-2/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 02:32:35 +0000</pubDate>
		<dc:creator>gekido</dc:creator>
				<category><![CDATA[Combat Spec Ops]]></category>
		<category><![CDATA[character customization systems]]></category>
		<category><![CDATA[Modular Design]]></category>
		<category><![CDATA[modular weapons]]></category>
		<category><![CDATA[Unit Creation]]></category>
		<category><![CDATA[weapon customization]]></category>

		<guid isPermaLink="false">http://www.combatspecops.com/?p=778</guid>
		<description><![CDATA[Fleshed out the Unit Creation / Customization system. It now properly shows / hides meshes as well as swapping textures and also added some view options - you can rotate the object and also zoom in / out as desired to get a better view of the modifications that you are making. Instead of having [...]


Related posts:<ol><li><a href='http://www.combatspecops.com/2009/10/unit-creation/' rel='bookmark' title='Permanent Link: Unit Creation'>Unit Creation</a></li>
<li><a href='http://www.combatspecops.com/2009/10/content-browser-modular-weapons-2/' rel='bookmark' title='Permanent Link: Content Browser, Modular Weapons, etc'>Content Browser, Modular Weapons, etc</a></li>
<li><a href='http://www.combatspecops.com/2009/11/datadriven-customizer/' rel='bookmark' title='Permanent Link: Data-driven customizer'>Data-driven customizer</a></li>
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		<title>Modular Weapons, updates</title>
		<link>http://www.combatspecops.com/2009/09/modular-weapons-updates/</link>
		<comments>http://www.combatspecops.com/2009/09/modular-weapons-updates/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 04:55:26 +0000</pubDate>
		<dc:creator>gekido</dc:creator>
				<category><![CDATA[Combat Spec Ops]]></category>
		<category><![CDATA[Unofficial GameCore Blog]]></category>
		<category><![CDATA[gamecore]]></category>
		<category><![CDATA[Modular Design]]></category>
		<category><![CDATA[User Profiles]]></category>

		<guid isPermaLink="false">http://www.combatspecops.com/?p=633</guid>
		<description><![CDATA[Now that I have the high-level structure for the game implemented, it is very easy for me to add the additional 'modes' and screens that the player will go through in the game. Case in point - Weapon Customization. Technically it's not appearing where I want it to yet, but the nice part is that [...]


Related posts:<ol><li><a href='http://www.combatspecops.com/2009/09/the-art-science-of-modular-weapons/' rel='bookmark' title='Permanent Link: The Art and Science of Modular Weapons'>The Art and Science of Modular Weapons</a></li>
<li><a href='http://www.combatspecops.com/2009/10/content-browser-modular-weapons-2/' rel='bookmark' title='Permanent Link: Content Browser, Modular Weapons, etc'>Content Browser, Modular Weapons, etc</a></li>
<li><a href='http://www.combatspecops.com/2009/09/organizing-your-game-part-1/' rel='bookmark' title='Permanent Link: Organizing your Game, part 1'>Organizing your Game, part 1</a></li>
</ol>]]></description>
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