Combat : Special Operations

Posts with Tag: modular weapons

Unit Creation, part 2

by gekido on Oct.19, 2009, under Combat Spec Ops

Fleshed out the Unit Cre­ation / Cus­tomiza­tion sys­tem. It now prop­erly shows / hides meshes as well as swap­ping tex­tures and also added some view options — you can rotate the object and also zoom in / out as desired to get a bet­ter view of the mod­i­fi­ca­tions that you are making.

(con­tinue reading…)

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The Art and Science of Modular Weapons

by gekido on Sep.07, 2009, under Combat Spec Ops, Unofficial GameCore Blog

So now that I have the basic con­tent orga­nized, I guess I do a bit of explain­ing as to how exactly the ‘mod­u­lar’ part of the sys­tem is designed.

Basi­cally instead of hav­ing a unique prop­er­ties file (OPR in GameCore-speak) for each weapon as a whole, the sys­tem is bro­ken up into lit­er­ally dozens of dif­fer­ent OPR / prop­er­ties files that are com­piled together on load (and even­tu­ally con­fig­ured at runtime).

(con­tinue reading…)

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I love it when a plan comes together

by gekido on Sep.07, 2009, under Combat Spec Ops, Unofficial GameCore Blog

Just ported the attach­ments over to the FN-Scar and was pleas­antly sur­prised when things worked first time ;}

Gotta love that.

ModularWeapons2

So basi­cally what I did was save out all of the var­i­ous ‘mark­ers’ that I added to the M4 and then merged them with the FN model — there was a bit of adjust­ment of the var­i­ous posi­tions due to the dif­fer­ence in dimen­sions of the SCAR itself, but oth­er­wise, it came across beautifully.

Took all of a minute or so to get all of the attach­ments bun­dled with the SCAR (includ­ing tweak­ing a cou­ple of posi­tions). Pretty slick.

Jolly good then ;}

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Latest Update

by gekido on Sep.07, 2009, under Combat Spec Ops, Unofficial GameCore Blog

Here’s a quick snap­shot of the lat­est update to the mod­u­lar weapon sys­tem — every­thing is now mod­u­lar, includ­ing the side ‘rail cov­ers’ for the M4 (which were pre­vi­ously a part of the ‘base’ model). Some things to note:

Flash­light: the light is actu­ally a part of the stand-alone flash­light opr file, and when com­bined into the main weapon, ‘just works’

Also shows off the new m320 Grenade launcher as well — have the m203 and a cou­ple of sights to do still and then base set of attach­ments is com­plete. Also been exper­i­ment­ing with adding a ‘Mas­terkey / m26’ type of shot­gun attach­ment to the inven­tory as well — we’ll see ;}

ModularWeapons

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Content Browser, next steps

by gekido on Sep.01, 2009, under Combat Spec Ops, Unofficial GameCore Blog

Ok, let’s go through what we have so far. I’ll warn you now that this gets into some pretty bor­ing low-level orga­ni­za­tional stuff, but might be use­ful for GameCore users (maybe…possibly…)

(con­tinue reading…)

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