Posts with Tag: modular weapons
by gekido on Oct.19, 2009, under Combat Spec Ops
Fleshed out the Unit Creation / Customization system. It now properly shows / hides meshes as well as swapping textures and also added some view options — you can rotate the object and also zoom in / out as desired to get a better view of the modifications that you are making.
by gekido on Sep.07, 2009, under Combat Spec Ops, Unofficial GameCore Blog
So now that I have the basic content organized, I guess I do a bit of explaining as to how exactly the ‘modular’ part of the system is designed.
Basically instead of having a unique properties file (OPR in GameCore-speak) for each weapon as a whole, the system is broken up into literally dozens of different OPR / properties files that are compiled together on load (and eventually configured at runtime).
by gekido on Sep.07, 2009, under Combat Spec Ops, Unofficial GameCore Blog
Just ported the attachments over to the FN-Scar and was pleasantly surprised when things worked first time ;}
Gotta love that.
So basically what I did was save out all of the various ‘markers’ that I added to the M4 and then merged them with the FN model — there was a bit of adjustment of the various positions due to the difference in dimensions of the SCAR itself, but otherwise, it came across beautifully.
Took all of a minute or so to get all of the attachments bundled with the SCAR (including tweaking a couple of positions). Pretty slick.
Jolly good then ;}
by gekido on Sep.07, 2009, under Combat Spec Ops, Unofficial GameCore Blog
Here’s a quick snapshot of the latest update to the modular weapon system — everything is now modular, including the side ‘rail covers’ for the M4 (which were previously a part of the ‘base’ model). Some things to note:
Flashlight: the light is actually a part of the stand-alone flashlight opr file, and when combined into the main weapon, ‘just works’
Also shows off the new m320 Grenade launcher as well — have the m203 and a couple of sights to do still and then base set of attachments is complete. Also been experimenting with adding a ‘Masterkey / m26’ type of shotgun attachment to the inventory as well — we’ll see ;}
by gekido on Sep.01, 2009, under Combat Spec Ops, Unofficial GameCore Blog
Ok, let’s go through what we have so far. I’ll warn you now that this gets into some pretty boring low-level organizational stuff, but might be useful for GameCore users (maybe…possibly…)





