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	<title>Combat : Special Operations &#187; state of the game</title>
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	<description>        tactical squad-based special forces warfare</description>
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		<title>Content Browser, next steps</title>
		<link>http://www.combatspecops.com/2009/09/content-browser-next-steps/</link>
		<comments>http://www.combatspecops.com/2009/09/content-browser-next-steps/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 18:33:17 +0000</pubDate>
		<dc:creator>gekido</dc:creator>
				<category><![CDATA[Combat Spec Ops]]></category>
		<category><![CDATA[Unofficial GameCore Blog]]></category>
		<category><![CDATA[content browser]]></category>
		<category><![CDATA[modular weapons]]></category>
		<category><![CDATA[next steps]]></category>
		<category><![CDATA[state of the game]]></category>

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		<description><![CDATA[Ok, let’s go through what we have so far. I’ll warn you now that this gets into some pretty boring low-level organizational stuff, but might be useful for GameCore users (maybe…possibly…) First we designed the overall ‘stats’ interface for the browser. Second, we implemented the basic weapon stat loading and update of the interface so [...]


Related posts:<ol><li><a href='http://www.combatspecops.com/2010/04/baby-steps/' rel='bookmark' title='Permanent Link: Baby Steps'>Baby Steps</a></li>
<li><a href='http://www.combatspecops.com/2009/10/content-browser-modular-weapons-2/' rel='bookmark' title='Permanent Link: Content Browser, Modular Weapons, etc'>Content Browser, Modular Weapons, etc</a></li>
<li><a href='http://www.combatspecops.com/2009/10/unit-creation-part-2/' rel='bookmark' title='Permanent Link: Unit Creation, part 2'>Unit Creation, part 2</a></li>
</ol>]]></description>
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