Posts with Tag: true squad-based gameplay
by gekido on Aug.30, 2009, under Combat Spec Ops, Unofficial GameCore Blog
As I flesh out the primary campaign gameplay mode (and the rest of the high-level design) for C:SO, I’ve been throwing around the whole ‘coop’ idea. Adding coop is something that I’m very interested in doing with C:SO, however the challenge is determining the best way to factor this into the overall design.

