Combat : Special Operations

Characters

The char­ac­ter cre­ation process in C:SO will involve a com­bi­na­tion of sta­tis­tics, visu­als and tac­ti­cal decisions.

Sta­tis­tics

Every sol­dier in the army has a unique ‘career path’ that they under­take — no one starts out as a spe­cial forces sol­dier, and the player is no dif­fer­ent.  You begin the game in one of the pri­mary Mil­i­tary Branches (Army, Navy, Air­force), and the char­ac­ter cre­ation process walks you through the character’s career, up until the point where the game begins.

With each Career term (4 years), you may select cus­tomiza­tions and dif­fer­ent paths for your char­ac­ter.  For exam­ple, a young Marine recruit may elect to undergo spe­cialty MOS (Mil­i­tary Occu­pa­tional Spe­cialty) train­ing to become a sniper for exam­ple.  This MOS train­ing is reflected in the character’s skillset for that term.

Over the course of sev­eral terms, the player will even­tu­ally have the oppor­tu­nity to try out for a range of spe­cialty train­ing & units — Marine Force Recon for exam­ple, or pos­si­bly the Navy Seals.

Each Mil­i­tary Branch has their own MOS / Career paths, and how you pur­sue your career will affect how the char­ac­ter expe­ri­ences and inter­acts with the gameworld.

Visu­als

Visual cus­tomiza­tion is another major ele­ment of the char­ac­ter cre­ation process.  This includes select­ing & cus­tomiz­ing your character’s appear­ance (face / hair / tattoo’s etc), but also the equip­ment and gear that they choose to take into the field with them.

Cer­tain ele­ments of a character’s Visual appear­ance are dynamic — for exam­ple, you can change the style of Fatigues that you are wear­ing depend­ing upon the par­tic­u­lar deploy­ment that you are prepar­ing for.

A num­ber of ele­ments of the character’s appear­ance will also have poten­tial game­play impact as well.  For exam­ple, if you choose to equip your­self with Heavy Tac­ti­cal Armour, you may be well-protected, but you won’t be able to move as fast or be as flex­i­ble in com­bat.  The char­ac­ter may also tire faster than they would oth­er­wise.   Another exam­ple is if you choose to forgo a ruck­sack, you may be restricted in the amount of ammu­ni­tion that you can carry into the field.

Depend­ing on the mis­sion para­me­ters and style, you can cus­tomize your appear­ance, load­out and weaponry appropriately.

The Mod­els

Shown below are a few test Ren­ders of one of our Char­ac­ter models:

A cou­ple of larger images: